
holding back to avoid the risk of being cut off promises to play a major factor in battle. Of course, the same is true of the enemy, and the interplay between pushing forward to surround an opponent vs. Despite the high health of the foes in the demo, by making the most out of proper movement and positioning you can easily handle them. And being attacked in the back results in an automatic critical hit. Project Triangle Strategy features combination attacks, where characters that are on opposite sides of a unit can chain attacks quickly. Where it starts to get interesting is in positioning. Again, straightforward parts of the genre. At the end of a turn, you choose the direction a character faces, as being attacked in the back or the side is more effective. Most characters can move and perform one action, and each character has a different class or job with different abilities. A character’s speed determines the order in which they act, whereupon they move around a grid-based battlefield to perform actions. If you’ve played Final Fantasy Tactics, you know the basics of how this works. The Battle Systemįortunately for Project Triangle Strategy, its battle system is very intriguing from what time I’ve spent with it. It disrupts the flow of the demo, and I hope it doesn’t go on to disrupt the flow of the game itself. This happens frequently, especially since a lot of the scenes are less than a minute in length. At the end of each cutscene, the player is taken back to the world map to choose yet another cutscene. Specifically, there are a large number of cutscenes that take place in between battles. It’s clear from the demo that Project Triangle Strategywill have dozens upon dozens of characters, making improving the quality of the voice acting a must over the next year.Īnd while I am reserving judgement on the quality of the story until the game releases in 2022, I am concerned about its pacing. It ranges from perfectly acceptable, to what sounds like a bad first take at an audition, often in the same cutscene. What is easy to glean, however, is that the voice acting needs work. I suspect there will be a great deal of political intrigue in the narrative, but that is not what is properly conveyed in the demo. That being said, why was there the need to include a rather lengthy set of story sequences before the first battle even began? The plot itself seems fine, with it set against the backdrop of three nations reigniting the flames of conflict after a short period of peace, and I am interested in learning more about the world in the future. It’s a fair warning, and I understand that the developers chose to use a gameplay slice not from the beginning to better showcase the battle system.

Project Triangle Strategy’s’ demo warns you at the outset that it takes place in the middle of the story, and that it may be difficult to understand what is going on.
